
A gaming set of your choice and a holy symbol.( a) Priest's pack or ( b) Explorer's pack and clothes, traveler's.( a) Sling and 20 bullets or ( b) two light hammers or ( c) shield (if proficient).( a) Studded armor or ( b) chain shirt or ( c) ring mail (if proficient).
( a) A dagger and quarterstaff or ( b) a mace and two spears. You start with the following equipment, in addition to the equipment granted by your background: Hit Dice: 1d8 per Oracle, Variant level Hit Points at 1st Level: 8 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Oracle, Variant level after 1stĪrmor: Light armor Weapons: All simple melee weapons, sling Tools: Two types of gaming sets Saving Throws: Wisdom, Charisma Skills: Choose 2 from: Deception, Insight, Investigation, Persuasion, Religion, Slight of Hand How did this power first awaken? (Example: Luke uses a mysterious Force that he was taught to use by an old monk, once that gift was spotted within him.)Īs a Oracle, Variant you gain the following class features. Is your other half a piece of you or an entirely other entity bound to you? (Example: Aang experiences a rebirth at the end of his live but is forever tethered by an astral anchor he earned by upholding balance while Korra has a bond with the astral entity Kava which lends its spiritual power to her.) Why does your character have an astral half at all? Who is that soul-self? (Example: Harry nearly died but through magical protection, his killed instead became a source of power while simultaneously becoming banished.) Perhaps at some point in this character's life it was touched by a divine being or cursed by a powerful creature to be forever bound to the Astral plane, with the character's soul-self taken into servitude or taken as a conduit of energy from the Prime plane to the Astral void. Perhaps your character had a dramatic experience in the Ethereal plane, seeing the ghosts of ancestors. It is important to distinguish that this connection is not divine, it is not a power granted by upholding a god's cause or ideal, this power is drawn by their own personal connection to the Astral plane. If your setting uses Roman mythology, Janus would be an important figure for any oracle and likely where such power stemmed from. Perhaps an astral being blessed this empty vessel with power, your character's soul became trapped in the Astral plane, it is an innate feature buried within a bloodline of guardians to a forgotten deity or even one of a long line of rebirths of a folk-hero. Though to draw upon such power unfiltered by god or pact is clumsy and damns those too weak to contain it.Īs you create an oracle, think about what kind of journey your character took that made them aware of this other half.
This ethereal essence is where they draw their power, whether this half beckons otherworldly creatures for power or acts as a gateway between the unfiltered power of one plane to another is up to the alignment and personality of that oracle. As an oracle gains power, their second half awakens until they are a perfect parallel to each other. The connection they have with other planes is unparalleled, as somewhere out in the void their spiritual self drifts. Oracles are divine agents who call no singular god, oath or cause their own. With a spearhead pointed to the heavens, an aasimar chants a warsong, imbuing herself with divine energy and in the blink of a single strike against a foe out of reach, it vanishes to another realm, to be questioned by its own gods.
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A tiny halfling mutters an unintelligible series of phrases and casts bones from her hand, foretelling events yet to unfold.